Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Selsen

1
Posts
A member registered May 09, 2023

Creator of

Recent community posts

Sorry for the late response. Currently I am using my own version that utilizes the "match" function in GoDot. This is like the switch case functionality in C, and I then have sub functions that monitor stuff like health and amounts of hits taken, to update the current state accordingly. For the animations for the witch, I am using a built in state machine for the animationTree, so that I can do simple transitions for the animations. For ex: if the witch takes damage I set the transition condition to the hurt animation, and the animationTree then proceeds to this hurt animation if this condition is set, and back again to the idle state. I attach a picture of the animationTree state machine, and in the code I set the transition conditions between them.